We Rule (2011)

A social game ngmoco purchased and maintained, their biggest money maker for a long time.

  • led engineering team through a major update release.
  • implemented key features for update release.

Wonderground (2011 unreleased)

With Roger Royce and Brandon Milos conceived of and built proposal video and prototype of a new game for ngmoco.

  • an unlockable world full of regularly released arcade style games
  • players compete against and worked with friends and community members to unlock further access to the world and its games
  • players choose a highly personable guide character to accompany them through the game
  • opportunity for ngmoco:) to reach a wide audience with very accessible and different games while provide exciting, ever changing projects and a playground for developers within the company