DICE Prototype (2005)

As Digital Illusions' NY office we were tasked to create a new game in the then in-development Battlefield 2 engine. I came on after high level direction had been decided to design, create, test and iterate on new features. 

The resulting prototype we built was so liked by DICE that they wanted to move the team to the headquarters in Sweden to develop it into a full game.

  • built UI and menuing
  • optimized networking performance
  • built additional prototype gamemodes